import pygame
import gamestate

class IgFire(gamestate.GameState):
    """GameState for firing cannons at opponents within ingame state"""
    
    def __init__(self):
        self.background = pygame.Surface((1024, 668))
        self.background.fill((0, 255, 0))
    
    def draw(self, screen):
        screen.blit(self.background, (0, 0))
    
    def update(self, etime):
        pass